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Old Oct 08, 2005, 02:42 PM // 14:42   #21
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Quote:
Originally Posted by BigTru
This definitaly is one of the worst (serious) suggestions on this forum, but what I could see is them limiting elite skills to primary professions only (that is to say, a Warrior cannot use Healing Hands).

I mean, why would an elementalist be an elite axe user >_>
No. Why? Because versatility is awesome and sometimes the primary attributes of a class suck.

The fact that you have two classes is already balanced. It would be moreso if they actually took the time to give Necros some benefits, considering that the only reason I'd ever play a necro primary is due to the rune upgrades, whereas most everything else has a decent primary attribute.

This is a bad idea, and not just for the whole "no hex removal on my ranger" thing-- it's a bad idea due to the fact that it would cut the number of unique builds by an extraordinary percent. What, you're getting tired of all the people playing IWAY? Just wait until you remove that second class. Then what's left for the warrior?

"Hi, I'm stances/axe!" "Hi, I'm hammer and strength!" "Hi, I'm tactics and swords!"
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Old Oct 08, 2005, 03:02 PM // 15:02   #22
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Quote:
Originally Posted by BigTru
This definitaly is one of the worst (serious) suggestions on this forum, but what I could see is them limiting elite skills to primary professions only (that is to say, a Warrior cannot use Healing Hands).

I mean, why would an elementalist be an elite axe user >_>
Concidering that one of ANet's favorite builds is a R/W that uses Cleave... I don't think so.

My point from earlier stands. You could remove secondary professions to aid in balancing. Anything that limits variety will aid in balancing. However, ANet already knew that; they'd have to, since it is a game theory basic and all. They chose variety for immersion, complexity, or whatever other reasons, and knew from day one that this would cause problems with balancing. It's why they put so much atttention and focus on balancing, whether or not anyone thinks they're doing a good job.
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Old Oct 08, 2005, 04:08 PM // 16:08   #23
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Heres an idea to make the game balanced:
Make it a FPS and then everyone is equal. Perfect huh?
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Old Oct 08, 2005, 05:59 PM // 17:59   #24
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NO, just NO! A part of the fun in GW is secondary/primary proffesion.
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Old Oct 08, 2005, 06:35 PM // 18:35   #25
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Indeed; the game would at best only become "Rock, Paper, Scissors".

The ranger beats the warrior, which beats the mesmer, which beats the monk, which beats the elementalist, which beats the ranger. (Or something else).

I don't like the idea all that much.
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Old Oct 08, 2005, 08:09 PM // 20:09   #26
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the ability for iway builds and other "cheap" builds is what makes GW so fun; the flexibility you ahve.
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Old Oct 08, 2005, 10:12 PM // 22:12   #27
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Some of you missed the point that he said "it's a crazy idea." I mean it's nothing to get mad or insault over. It's just something open for discussion.

This isn't a good idea tho cause it would take away the tiny tiny character depth that gw has....*Sigh* I miss charecter depth...

Yeah I know I spelled some stuff wrong sorry.
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Old Oct 09, 2005, 12:43 AM // 00:43   #28
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i'd be like a runescape but with better graphics.....a big friggin hexagon of ownage....so-so can kill so-so but so-so would only kill so-so....
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Old Oct 10, 2005, 08:25 AM // 08:25   #29
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Quote:
Originally Posted by Como Fort
Heh, just a crazy idea I had here. Delete the whole idea of a second profession. Think about it. It could get rid of energy denial Monks I know its crazy
Yes its crazy... With monks casting most of the time I wonder how in the world a monk with no secondary to help it manage energy like the energy denial monk you want to get rid off, is going to heal your butt under ganking of himself while you and your allies are also taking damage.

I dont like this idea at all and seriously hope it never gets implemented.
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Old Oct 10, 2005, 03:29 PM // 15:29   #30
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LoL. Dude, I am a Monk. I wouldn't want the Energy Denial Monks to go away obviously, but I used it to make the idea seem more appealing to everyone else lol, and also to show that its not just about what I want.
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Old Oct 10, 2005, 03:51 PM // 15:51   #31
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Quote:
Originally Posted by Guizzy
Indeed; the game would at best only become "Rock, Paper, Scissors".

The ranger beats the warrior, which beats the mesmer, which beats the monk, which beats the elementalist, which beats the ranger. (Or something else).

I don't like the idea all that much.
Elementalists definately don't beat rangers (ranger armor specifically has a bonus to protect against elemental damage).
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Old Oct 10, 2005, 06:06 PM // 18:06   #32
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The versitility (sp?) to be able to create and counter different builds/professions is part of the challenge to this game. you complain about IWAY, do a search. there are so many posted iway counters it isnt funny. why take away the versitility (sp?) of the game because youre tired of seeing FOTM builds? build a good counter that can negate the affects of it and gg, or heres a though, read the skills and find a balanced overpowered build yourself that no one would expect you to use. that way when u roll them they will be like OMGWTF!!!11!! howd u do that H4X0RZ!!!1!!
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Old Oct 10, 2005, 07:30 PM // 19:30   #33
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Its like you said me and my friends are tired of FOTM builds - It is NOT that we can't beat them!
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